In our Feb. 8 blog post, we discussed how artificial intelligence could impact the library. The post's video "Humans Need Not Apply" argues that an economy built entirely on creative works could not exist, but in the age of social media could we see the beginnings of such a thing?
In his book, "Cognitive Surplus" Clay Shirky discusses the impact a globalized network has had on human efforts. The Industrial Revolution brought with it our modern work schedule, complete with time off and television to occupy that time. As Shirky observes, a good deal of our free time in the past had been spent gawking at this relatively new invention. However, the Internet has redirected that energy. The internet provides what Shirky describes as the "means, motive and opportunity" to put our energies into seeking, creating and sharing more personal and meaningful content.
Every time something is seen, enjoyed, or shared by us, we participate in a new content economy. Any time we make a modification, which can be something as simple as an accompanying caption or as transformative as a remix, we contribute to its gross domestic product. The new entrepreneurs in this economy are the ones who devote themselves to content creation. It's easy to view the surface of sites such as YouTube and Facebook and see just that sliver as a representative consensus, but the rabbit hole goes much deeper.
New movements within art, music, film and entertainment are being developed as you read this. Globalized genres of music such as vaporwave have emerged within just the last few years and already you can fill weeks' of continuous playlists and never repeat a single song. According to company data cited by the Wall Street Journal, as much as 12 hours of audio and music are uploaded to independent publishing site Soundcloud every minute.
Content creators in 2016 have the capability to publish exponentially more media than those of a just a few decades ago. You'll only ever have the opportunity to see a minute fraction of these publications. This blog happens to be a piece of it. If it exists, there's an audience for it.
For libraries this is a chance to be a hub for those who wish to engage in and expand their role in this content driven industry. Libraries already house many of the means of production. Computers, books, software, and peripheral hardware are all already in most of our libraries. Makerspaces are an example of this. These resources represent Shirky's means, motives, and opportunity for millions of creative people.
With an explosion of new art and culture occurring that is capable of rivaling that of the Renaissance, it is not unfeasible to imagine that a new generation of Rembrandts and Michelangelos are currently in their early youth, living near libraries that could give them the tools they need to discover their genius.
How do you view the library's role in this age of content? What services could the library provide to not only further the creative abilities of its users but also connect and engage with users beyond its doors?
In his book, "Cognitive Surplus" Clay Shirky discusses the impact a globalized network has had on human efforts. The Industrial Revolution brought with it our modern work schedule, complete with time off and television to occupy that time. As Shirky observes, a good deal of our free time in the past had been spent gawking at this relatively new invention. However, the Internet has redirected that energy. The internet provides what Shirky describes as the "means, motive and opportunity" to put our energies into seeking, creating and sharing more personal and meaningful content.
Every time something is seen, enjoyed, or shared by us, we participate in a new content economy. Any time we make a modification, which can be something as simple as an accompanying caption or as transformative as a remix, we contribute to its gross domestic product. The new entrepreneurs in this economy are the ones who devote themselves to content creation. It's easy to view the surface of sites such as YouTube and Facebook and see just that sliver as a representative consensus, but the rabbit hole goes much deeper.
New movements within art, music, film and entertainment are being developed as you read this. Globalized genres of music such as vaporwave have emerged within just the last few years and already you can fill weeks' of continuous playlists and never repeat a single song. According to company data cited by the Wall Street Journal, as much as 12 hours of audio and music are uploaded to independent publishing site Soundcloud every minute.
Content creators in 2016 have the capability to publish exponentially more media than those of a just a few decades ago. You'll only ever have the opportunity to see a minute fraction of these publications. This blog happens to be a piece of it. If it exists, there's an audience for it.
For libraries this is a chance to be a hub for those who wish to engage in and expand their role in this content driven industry. Libraries already house many of the means of production. Computers, books, software, and peripheral hardware are all already in most of our libraries. Makerspaces are an example of this. These resources represent Shirky's means, motives, and opportunity for millions of creative people.
With an explosion of new art and culture occurring that is capable of rivaling that of the Renaissance, it is not unfeasible to imagine that a new generation of Rembrandts and Michelangelos are currently in their early youth, living near libraries that could give them the tools they need to discover their genius.
How do you view the library's role in this age of content? What services could the library provide to not only further the creative abilities of its users but also connect and engage with users beyond its doors?