Showing posts with label 3D printing. Show all posts
Showing posts with label 3D printing. Show all posts

Monday, October 7, 2019

Digital Overlap

Technology is continuing to blur the line between the virtual and real world. New technologies are being worked on daily that insert themselves directly into the user’s life. These technologies take the form of virtual reality, augmented reality, 3D scanning, and many other things.

Virtual reality (VR) is a technology that is just beginning to scratch the surface of its full potential. It’s currently being used primarily for gaming. The HTC Vive and Oculus Rift are leaders in VR gaming. They both provide a headset with additional controllers for each hand so they can move naturally in a virtual space. These controllers are highly accurate allowing the user to bend individual fingers, rotate their hands, and move their hands in a 3D space in a way that matches these movements in the real world.

Virtual reality is also being tested for many other practical uses. The United States military is using VR to give their new solders combat practice before they are deployed. These simulations are realistic and give the solder legitimate experience in combat. Another area VR is being tested in is therapy. Therapists and scientists are experimenting with VR to help people with PTSD and paranoia overcome their fears. VR allows these patients to face their fears without being put directly into real-life situations. These experiments have been had positive results for the patients that are trying it.

Augmented reality is another technology that is adjusting the way we interact with our real world. Augmented reality is different from virtual reality because it incorporates elements of the real world using cameras instead of creating a fully virtual world. Also, unlike virtual reality, augmented reality does not require a full headset. The most popular device for augmented reality is smartphones. This makes augmented reality much more accessible than virtual reality for most people.

Augmented reality (AR) is being used in multiple types of marketing strategies. Ikea is using AR to give customers the ability to visualize furniture in their home in correct color and scale. Other companies like Amazon and Lowe’s are using this technology for furniture and appliances. Giving customers this level of assurance before buying a product greatly increases the likelihood a customer will buy that piece.

Another industry that is taking full advantage of AR is construction. Construction companies are using AR to look are 3D representations of buildings, measure distances, and view notes on certain areas of the project. Using AR in these places streamlines projects and improves collaboration between construction teams. This is a trend construction companies expect to see progress as AR technology is further developed.

3D scanning is an emerging technology that has a large amount of untapped potential. Scanning objects creates a virtual representation of these items that can be altered or 3D printed. 3D scanning companies are beginning to make this technology accessible to the public. Scanning devices are becoming compatible with technologies that are common in many households. Scanners like the Structure Sensor are compatible with iPhones, iPads, Surfaces, and most other machines.

Many individuals are beginning to take advantage of 3D scanning technology. Artists are scanning real-world items and modifying them to create pieces of art. Another use is with hobbyist who used these 3D scanners to replicate objects are a smaller scale with 3D printing. Clothing providers are scanning bodies to better understand the sizing for the clothes they make. These are just the first steps to making 3D scanning an essential technology in the future.

University libraries are keeping up with these technologies in many different ways. The University of Miami Richter Library provides students with VR in a different way than most university libraries. Instead of having the student come to a designated space to use the VR headset, they allow the student to check out Oculus VR headsets and take them home to use with their own devices. These headsets can be used with smartphones or computers depending on the one checked out.

The University of Arizona Library provides students with the ability to 3D scan items or rooms. They allow students to check out a structure sensor, iPad, and MacBook Pro in a package to get their scans. Allowing students to check out this technology gives them the ability to go to the item they want to scan if it is too large to bring to the library.

Oklahoma State University is also providing students with the opportunity to get their hands on these technologies. The Edmon Low Creative Studios provides two virtual reality suites with Alienware Gaming PCs and HTC Vive headsets with controllers. Students can log in to their Steam account in these rooms so they can access any games they have purchased.

Students also can check out Google Glass to get a better understanding of augmented reality and its potential uses. Google Glass is considered a good indicator of wearable technology in the future. The 3D Printing Studio has a stationary David SLS-3 3D Scanner to scan portable objects that can be brought into the library. The student can replicate this scan using the 3D printers, or save it to a flash drive for other uses.

These technologies will continue to advance and become more prevalent in everyday life. Exposing students to these technologies prepares them to contribute ideas to their development. How would you like to see libraries incorporate these technologies to better prepare students for their influence?

Posted by Jacob Hinchey, Emerging Technology Intern

Monday, September 10, 2018

Unlocking Creativity

New opportunities to use innovative technologies

In a world full of rapidly-developing technology, it can be overwhelming trying to keep up. But the Edmon Low Creative Studios makes it easy for you to stay in the loop. In addition to utilizing and growing your creative abilities, you can gain hands-on experience with a variety of technologies that can benefit you in your respective career paths.

The Creative Studios hosts a plethora of innovative technology that you can access year-round: 3-D printers, virtual reality suites, the recording studio and more! And these resources are not only for academic use. You can use them for personal projects, too. Explore your creativity in a whole new way.

While I may not be the most tech-savvy person on campus, I have definitely learned a lot and ventured out of my comfort zone in the Creative Studios. By using equipment that I have checked out at the Tech to Go desk, I’ve been able to push myself creatively and gain skills I did not yet have.

More recently, I checked out a camera to work on a few personal projects. I am a novice photographer, but it is something I’ve always wanted to explore more. I took home the camera, snapped a few shots and uploaded them to my computer. I can assure you, they looked much better than my amateur cellphone photography.

And while I am continuing to dabble in the land of digital photography, I also hope to venture into videography. The Tech to Go desk has camcorders available that I plan to test out soon.

Another aspect of the Creative Studios that I love are the 3-D printers. Seven 3D printers are available to bring your designs to life. Whether you’re an aspiring architect, artist, interior designer or engineer, students in various fields may benefit from this technology. The possibilities to what you can create are limitless. Jewelry, furniture models, a miniature Edmon Low Library (this may or may not have been done already) and virtually anything you can dream can be printed.

For the more musically-inclined students, there is a small recording studio available. You can reserve the room and use the Yamaha CP40 Stage Piano, the Presonus Studiolive 16-channel Audio Mixer and the Audio Technica Direct-Drive Professional Turntable. Maybe you’ll create the next hit song of 2018.

If you’ve ever dreamed of starting your own podcast or TV show, reserve the Recording and Presentation Studio and get started. Or check out a microphone or a recorder and work from home.

High-powered Macs and PCs are available for use in the Creative Studios. Edit your photos, videos, podcasts or whatever masterpieces you’ve created.

If the thought of using any new technology sounds at all frightening, don’t worry. The employees in the Creative Studios are knowledgeable and friendly. They are always there to help you figure out any issues or answer questions. You can also find a few equipment and software guides on the Creative Studios website.

Whether your passions lie in music, designing, broadcasting, photography or more, when you visit the Edmon Low Creative Studios, you will walk away inspired. I know I did.

Posted by Jenny Berry, electronic communications intern

Monday, May 14, 2018

Insert Tech Here

The tech-related resources available at the Edmon Low Library are seemingly endless. Everything from virtual reality studios to flight simulators to 3D printing is offered by the Edmon Low Creative Studios. All of these great technologies, as well as many others, were showcased at Insert Tech Here. Insert Tech Here was an open-house style library event where students, faculty and staff could learn more about all of the technological resources the Edmon Low Creative Studios has to offer.

As the Event Communications Intern, I had the opportunity to host the livestream portion of this event. I kept the livestream audience up-to-date on what was happening at the event and interviewed a handful of the event presenters to get more information about the studio where they were stationed. The presenters shared information on how students can obtain access to the various studios, what they can use them for and interesting projects they had seen completed using that specific technology.

Not having much livestream experience beforehand, I was incredibly nervous for this event. I spent the few weeks leading up to the event preparing by drafting a script and writing interview questions to ask the presenters. When the day of the event came, I was even more nervous, especially when the livestream began. The first step was to give the introduction. I welcomed the audience and gave a rundown of what all would happen during the event. After this, I felt a little more confident but was still anxious about how the rest of the event would go. The next step was the interviews. My first interview was with Shannon Garde, and we talked about the Tech To Go resource offered by the Edmon Low Creative Studios. After this interview I felt even more confident. This pattern continued through the rest of the event, so by the end of it I was more comfortable and confident than I could have thought. After the event was over, I realized that I never had anything to worry about.

The event was livestreamed through the Edmon Low Library Facebook page. This allowed the online audience to interact with and learn more about the studios, even if they were not able to attend the event. Viewers were also encouraged to leave comments on the livestream to have their questions answered by tech experts at the event. Several door prizes were also given away to attendees throughout the event.

At the event, the winners of the Library Creativity Award were announced. The winners spoke about their creative process and how they came to create their final product. Most of the LCA winners had utilized resources in the Creative Studios to create their winning project. I thought this was interesting because each winner created something so different from the others, so it was neat to actually be able to see what is possible when utilizing the Edmon Low Creative Studios. As a student, I found this incredibly relevant because I am always looking for ways to make my projects stand out and be the best that they can be.

During the process of preparing for the event and hosting the livestream, I was able to take away a lot of valuable lessons. There were times when I was stressed and wasn’t sure if I would be able to do it or I doubted my ability to do well. I learned to be confident in myself and that stepping out of my comfort zone can be incredibly rewarding. Looking back now, the biggest lesson I learned was no matter how much you prepare for something, sometimes things happen that you can’t prepare for and you have to be OK with going with the flow. Going into the event we had planned to do two interviews, but as the event went on we had some extra space to fill, so by the end of it I interviewed six people. This wasn’t what we had initially planned, but we went with it, and it ended up turning out well and added a lot to the event.

The purpose of Insert Tech Here was to showcase all of the technology the Edmon Low Creative Studios has to offer. The Creative Studios is home to Tech To Go, a resource that allows students to check out the latest technology free of charge, but there is also so much more. The 3D Printing Creative Studio, the Jim & Liz Wise Virtual Reality Creative Studios, the Virtual Simulation Creative Studio (which holds the new flight simulator!), the McCasland Foundation Data Visualization Studio, the Windows and Adobe Studios (which hold the Jim & Liz Wise Digital Music Upgrade software) and the Recording and Presentation Studio are all part of the Edmon Low Creative Studios.

These rooms are all available to students, faculty and staff and can be reserved on the Edmon Low Creative Studios website. The Edmon Low Creative Studios are located on the east side of the first floor of the Edmon Low Library.

Be sure to utilize these resources to take your projects to the next level!

Post by Teryn Moorman, Event Communications Intern.

Monday, March 5, 2018

Library Internships Spotlight

The Library's primary goal is to act as a resource to expand the learning potential of students at Oklahoma State University. This mission is apparent in all aspects of the Library and the resources it offers students, including internships. The multitude of Library internships provide opportunities for students to expand their resume and gain real-world experience in their field of choice.With many internship positions opening up at the end of this semester, it is time to shed a bit more light on the variety of paid internship opportunities at the Library.

The graphic design intern works with Library Communication Services to design collateral for various Library events and projects. Students majoring in graphic design, strategic communications and marketing are considered for this position. The graphic design intern is responsible for various designs including promotional event pieces, fundraiser materials, and print and web advertisements. All of the projects completed during the internship can be added to the student's portfolio.

The event communications intern promotes Library events. This intern supports each and every event by leading social media efforts, maintaining multiple event calendars and organizing venue details. The events communication intern also writes press releases and other Library website copy. Strategic communications, agricultural communications, marketing and HRAD are all majors that may be particularly interested in this position.

The emerging technologies intern collaborates with various Library departments to stay up to date on the latest technology. In doing so, this intern serves as a brand ambassador for the various technology available at the Library. The student promotes Library tech in many ways, including roving guidance, pop-up demonstrations and participating in events such as Tech Tuesday @ 2. Many different majors are considered for this position, including marketing, engineering and education technology.

The podcasting intern works with the Oklahoma Oral History Research Program to brainstorm, draft and execute engaging podcasts related to OOHRP content. As the podcasting intern, the student has the opportunity to research Oklahoma state history and gain experience with recording technology required to produce a podcast. Students with experience using SoundCloud and other social media platforms are encouraged to apply for this exciting and creative position.

The 3D printing intern helps develop the Edmon Low Creative Studios and its resources. In this position, the student maintains the 3D printers, assists fellow students with creative projects and manages tech equipment. Working with 3D printing and related technology allows the student to gain applicable skills and understand how advanced technology can be utilized in an educational environment. Any student that has experience with creative technology, particularly 3D printers, are welcomed to apply.

The archives social media intern is responsible for promoting the Oklahoma State University Archives through its social media accounts. Compiling press kits, producing feature videos and leading Facebook Live videos are just a few things that the archives social media intern handles from start to finish. Students in the School of Media & Strategic Communications are encouraged for this position, as it requires proficient AP style writing and social media management skills. Agricultural communications, marketing, history and MLIS majors are also encouraged to apply. This position is a way for students to practice handling legitimate business social media accounts in full.

The botanical illustration intern is an example of the Library creating a student opportunity from a special project. This intern's primary job was to identify and organize botanical drawings in the Bellamy Parks Jansen Collection. Students majoring in Botany and Horticulture were considered for this position. The project has been completed and the internship is no longer available, but be sure to look out for more Library internships as new projects always arise.

From social media to history to engineering, students of all majors can find professional opportunities at the Library. Each internship is dedicated to furthering the education of the student in innovative and creative ways. In addition, all Library internships are paid and may be considered for needed class credit. If you are looking for a job with flexible scheduling and viable work experience, be sure to apply today!

Which internship were you most surprised the Library offered? Comment below!

Posted by Tatum Wallace, Electronic Communications Intern for OSU Library Communications

Monday, April 3, 2017

Library Creativity Award


This month, the OSU Library will be selecting
five individuals as winners of the 2017 Library Creativity Awards. This is the second year the library has offered the competition, so the process is still relatively new to all. In short, students submit creative projects they have completed within the last school year to be judged by a panel. The projects are sorted into designated categories, and winners are chosen.


The five creative categories are Two Dimensional, Three Dimensional, Motion Animation, Wild Card and Best in Show. The grand prize winner, Best in Show, receives $1000 for their creative efforts; the category winners each take home $300.


Fortunately, the OSU Library’s technologies have made many forms of creativity possible for students who may not have access to certain programs on their own. For example, the OSU Library computers are loaded with popular Adobe programs that allow students creative freedom without having to pay for a subscription.


The Edmon Low Creative Studios are a hub for these services. Inside Room 105, there is a 3D studio with modelling software and printers; Mac and Windows suites with design programs and recording devices; and a presentation studio with a green screen. The Tech to Go desk offers several types of digital cameras, microphones and corresponding audio/video editing programs as well as subscriptions to Lynda.com, where students can find tutorials on all things inventive.


Last year’s “Best in Show” winner Christian Coletti, aerospace and mechanical engineering major, wanted to learn more about minimal surfaces, so he found relevant research materials in the basement. He then created designs using Blender software and built prototypes of his designs using the library’s 3D printers.


As in Christian’s case, this competition gives students the opportunity to show off their abilities and be recognized for their work. It also allows the OSU Library to indirectly promote helpful library services; however, applicants are not required to use library resources in their works. Submissions can be projects the students completed for a class or simply for their own entertainment.

By offering prizes to students who produce innovative and fascinating work, the Library Creativity Award acts as an incentive for students to use the products and services made available by the OSU Library. The winners show other students what is possible with the library. The OSU Library's technologies make it possible for students like Coletti to put their creativity to work. This brings new ideas to life and maximizes potential in students throughout their time at Oklahoma State.

Post by Jennifer Barnett, E-Communications intern for OSU Library Communications