Showing posts with label Creative Studios. Show all posts
Showing posts with label Creative Studios. Show all posts

Monday, January 20, 2020

Reducing Stress with the Library

Feelings of high stress are constant for most college students. This can lead to multiple issues for students when it comes to making grades. The reasons for high stress are obvious: the number of assignments due, exams, projects, working, and finding time for friends and personal time is a lot for anyone to handle. The OSU Library works to help reduce the amount of stress students have to deal with throughout the semester.

The Edmon Low Creative Studios are one of the Library’s most popular academic resources. The space provides students the opportunity to use programs and equipment students may not otherwise have access to for classwork, research, personal learning and more. However, the space can also be used recreationally.  Some of the suites that are commonly used for students to reduce stress include the virtual reality, flight simulation, 3D printing and audio studios. All of these suites allow students to engage in their hobbies and interests in a fun environment. The Creative Studios also provide board games including Bananagrams, Sorry, chess, trivial pursuit and many more for students to use while taking a break from homework.

One of the major services that Creative Studios offers that can reduce stress is Presentation Coaching. Many people suffer from fear of public speaking. In the Recording and Presentation Studio, Presentation Coaching hours are available for students who have a speech coming up or just want to improve their presentation skills. This can keep students from dwelling on upcoming presentations by increasing their confidence in their ability and understanding of their presentation style.

The Creative Studios also provide students access to a large number of items to check out through the Tech to Go service. Want to get out and capture the beauty of nature or take pictures of your friends? Try the Canon Rebel EOS T6. Want to explore the night sky up close? Use one of five telescopes available. Even GoPros are available for capturing action shots. Other notable things Tech to Go provides are 360 cameras for full panoramic shots, multiple models of microphones for voice acting, interviewing, or podcasts and ring lights for photos or vlogging. All of these allow the student to get their head out of the books and engage in some recreational activities.

Services and items provided through the Circulation Desk can also help students relax. Study rooms allow students to ensure they are not being disturbed while working on homework by themselves or on group projects with classmates. Students can also check out white noise machines while in their study rooms to help them improve focus on their studies while helping them relax.

The Library also hosts therapy dogs to help students relax. The OSU Library teams up with Pete’s Pet Posse to host MuttDay Monday, Yappy Hour and Waggin’ Wednesdays. Every Monday from 12 to 1 p.m., Tuesday from 6 to 7 p.m. and Wednesday from 2 to 3 p.m., the dogs of Pete’s Pet Posse are available to help students relax in the South Lobby. Therapy dogs are known to reduce stress and anxiety for students.

The OSU Library also works to provide a study space for any type of worker. There are the study rooms mentioned earlier for people who like to work without outside distractions. More open options exist on the first, second and third floors along with the lower level. These floors are all group study floors. This means the volume levels can get somewhat loud, which is nice if you are working in a group and do not want to be concerned about your conversations bothering others. Having some noise is also a study environment many people enjoy, which is why there are individual study desks on these floors. The fourth floor is a completely silent study floor. It’s great for students who need absolute quiet to concentrate and get things finished. The fifth is considered a “whisper zone,” where conversations and other noise are allowed at a lower volume. Providing students all of these types of study areas along with dozens of types of seating ensures students will find somewhere they are comfortable in the Library to have a relaxing study session.

All of these resources are ways the Library ensures it is making the most inviting and stress-free study space on campus. What are some ways you use the Library to be productive without being stressed out?

Posted by Jacob Hinchey, Emerging Technology Intern



Monday, October 7, 2019

Digital Overlap

Technology is continuing to blur the line between the virtual and real world. New technologies are being worked on daily that insert themselves directly into the user’s life. These technologies take the form of virtual reality, augmented reality, 3D scanning, and many other things.

Virtual reality (VR) is a technology that is just beginning to scratch the surface of its full potential. It’s currently being used primarily for gaming. The HTC Vive and Oculus Rift are leaders in VR gaming. They both provide a headset with additional controllers for each hand so they can move naturally in a virtual space. These controllers are highly accurate allowing the user to bend individual fingers, rotate their hands, and move their hands in a 3D space in a way that matches these movements in the real world.

Virtual reality is also being tested for many other practical uses. The United States military is using VR to give their new solders combat practice before they are deployed. These simulations are realistic and give the solder legitimate experience in combat. Another area VR is being tested in is therapy. Therapists and scientists are experimenting with VR to help people with PTSD and paranoia overcome their fears. VR allows these patients to face their fears without being put directly into real-life situations. These experiments have been had positive results for the patients that are trying it.

Augmented reality is another technology that is adjusting the way we interact with our real world. Augmented reality is different from virtual reality because it incorporates elements of the real world using cameras instead of creating a fully virtual world. Also, unlike virtual reality, augmented reality does not require a full headset. The most popular device for augmented reality is smartphones. This makes augmented reality much more accessible than virtual reality for most people.

Augmented reality (AR) is being used in multiple types of marketing strategies. Ikea is using AR to give customers the ability to visualize furniture in their home in correct color and scale. Other companies like Amazon and Lowe’s are using this technology for furniture and appliances. Giving customers this level of assurance before buying a product greatly increases the likelihood a customer will buy that piece.

Another industry that is taking full advantage of AR is construction. Construction companies are using AR to look are 3D representations of buildings, measure distances, and view notes on certain areas of the project. Using AR in these places streamlines projects and improves collaboration between construction teams. This is a trend construction companies expect to see progress as AR technology is further developed.

3D scanning is an emerging technology that has a large amount of untapped potential. Scanning objects creates a virtual representation of these items that can be altered or 3D printed. 3D scanning companies are beginning to make this technology accessible to the public. Scanning devices are becoming compatible with technologies that are common in many households. Scanners like the Structure Sensor are compatible with iPhones, iPads, Surfaces, and most other machines.

Many individuals are beginning to take advantage of 3D scanning technology. Artists are scanning real-world items and modifying them to create pieces of art. Another use is with hobbyist who used these 3D scanners to replicate objects are a smaller scale with 3D printing. Clothing providers are scanning bodies to better understand the sizing for the clothes they make. These are just the first steps to making 3D scanning an essential technology in the future.

University libraries are keeping up with these technologies in many different ways. The University of Miami Richter Library provides students with VR in a different way than most university libraries. Instead of having the student come to a designated space to use the VR headset, they allow the student to check out Oculus VR headsets and take them home to use with their own devices. These headsets can be used with smartphones or computers depending on the one checked out.

The University of Arizona Library provides students with the ability to 3D scan items or rooms. They allow students to check out a structure sensor, iPad, and MacBook Pro in a package to get their scans. Allowing students to check out this technology gives them the ability to go to the item they want to scan if it is too large to bring to the library.

Oklahoma State University is also providing students with the opportunity to get their hands on these technologies. The Edmon Low Creative Studios provides two virtual reality suites with Alienware Gaming PCs and HTC Vive headsets with controllers. Students can log in to their Steam account in these rooms so they can access any games they have purchased.

Students also can check out Google Glass to get a better understanding of augmented reality and its potential uses. Google Glass is considered a good indicator of wearable technology in the future. The 3D Printing Studio has a stationary David SLS-3 3D Scanner to scan portable objects that can be brought into the library. The student can replicate this scan using the 3D printers, or save it to a flash drive for other uses.

These technologies will continue to advance and become more prevalent in everyday life. Exposing students to these technologies prepares them to contribute ideas to their development. How would you like to see libraries incorporate these technologies to better prepare students for their influence?

Posted by Jacob Hinchey, Emerging Technology Intern

Monday, September 23, 2019

Production in the Library

Have you been to the theater lately? Maybe to see a live-action movie like John Wick: Chapter 3? An animated movie like Toy Story 4? Or maybe something that dabbles heavily in both like Spider-Man: Far From Home? No doubt, the production quality was able to completely enthrall you. Compare modern films to ones of the past, and the change in technical quality is obvious. Even movies from just a few years ago are completely outdone by the movies of today.

This jump in quality is due to multiple factors. The software used to create these movies is progressing rapidly. They are becoming more powerful, easier to use and provide more useful features. In many cases, the software used by production companies is open source. This means they are free to use. Using open-source software gives studios the ability to invest more of the budget into work hours.

One software leading the way in the open-source animation community is Blender. Blender has released new versions that allow users to make full-length films with cutting-edge tools. Blender has also taken steps to make their software more accessible to individuals that are new to animation. These changes include things like shortcuts, functionality and light physics.

The live-action community has also been trending upwards in terms of quality and production speed. This is mainly due to new techniques in recording and improvements in the postproduction and editing strategies. Using newer techniques has allowed franchisees to put out movies at an impressive rate.

One example of a franchise taking full advantage of these strategies is Marvel. Since 2008, 23 Marvel movies have been released. The most astounding part is that 11 of these have been released since 2016! This means Marvel has released nearly three movies a year during this span.

University libraries are not new to providing production spaces to students. Gerardin New Media Center at Georgetown University Library hosts a variety of different resources for students to produce films. The main recording space is a large room equipped with a green screen and projector. They also have separate rooms for editing with high-powered machines and software. They also provide an individual space for audio production that can be used to create or modify audio.

The Media Commons at University of Illinois Library is also leading the way in film production spaces. The main recording space is has a full green wall with studio lighting and multiple microphones surrounding the stage. The room also has a switcher available to increase the number of modifications that can be made during the recording process. This reduces the amount of time the student needs to spend on post-production. Media Commons hosts all of their equipment in a single room and requires all post-production to be completed on the same session as recording unless the person is capable of doing the post-production on their machine.

The Edmon Low Creative Studios allow students to record their production in the Recording and Presentation Studio. This studio features a wall-mounted camera, green screen, smartboard and adjustable lighting. The students have the ability to record using the wall-mounted camera, their personal camera or a camera from the Tech to Go desk. The student can then take their footage and edit it on the desktop computers throughout the Edmon Low Library, or on the more powerful computers available in the Edmon Low Creative Studios such as the iMacs, which feature the video editing software Final Cut. This allows the room to be used specifically for recording ensuring it will be available for students as often as it can be.

As the movie and film industry continues to progress, so too will university libraries keep up with the constant changes. These resources allow students to prepare themselves for the fast-paced environment present in movie production today. They also give students another medium to express their creativity.

What resources would you like to see your library add to better prepare students to work in film?

Post by Jacob Hinchey, Emerging Technology Intern


Tuesday, September 3, 2019

Finding New Perspectives with Drones

Drones have transcended the label of hobbyist toy since their initial commercial availability in the mid-2000s. They are now a powerful tool for professionals in fields ranging from firefighting to biology.

A change of perspective can help solve problems and increase performance. This is what drones are made for. Drone technology over the years has improved to have more battery life, carry more weight and travel further distances. These improvements have pushed drones from recreational gadgets to necessary tools for many tasks.

Rescue professionals, in cases of missing people and natural disasters, are also using drones which allow them to search large areas of forest and mountain land looking for heat signatures from an aerial view. They also allow rescue agents to survey for the best route to access an area that may be inaccessible through normal means. These methods have reduced the time spent on these rescue missions while ensuring the rescuers’ safety.

While this information can make drones seem like they are no longer made as tools for entertainment or recreational flying, this sentiment could not be further from the truth. These advancements have also ushered in an era of drone racing and performances.

Improvements in the speed and agility of drones have led to the rise of drone racing, a new form of entertainment that allows pilots to test their skills by zooming through intricate courses. These drones can reach over 160 MPH (!!!) during these races.

Drones can also be used elegantly during complex visual performances, usually involving hundreds of drones equipped with LED lights. One of the most stunning performances was during the 2018 Winter Olympics, where over 1,200 drones were used to create a magical spectacle in the night sky.

All of these uses have led to universities taking an interest in the future of drones. From research to recreation, universities are trying to get this technology in the hands of students. While on a study abroad trip to Namibia, North Carolina State students used drones to observe ecosystems and animals up-close without disturbing their natural progressions.

Universities are also beginning to offer drones for checkout at their libraries. Campbell University and the University of South Florida allow students to borrow a drone. Both these universities are taking slightly different approaches to regulate drone usage. While both restrict the usage of drones on campus to educational purposes, Campbell is allowing students to check out the drones for 3 weeks at a time and encouraging them to fly off-campus. USF requires students to have a qualified reason to check out a drone.

The Edmon Low Creative Studios provides students with the ability to hone their flying skills through DJI’s simulation software in the virtual reality suite. The simulator uses a real drone controller and an advanced physics engine to provide legitimate practice controlling a drone. By piloting drones in a virtual space, students avoid the possibility of damaging expensive equipment, while still preparing them to pilot drones in the real world.

Drones will likely become more accessible on college campuses as new uses are developed. The future holds promises of instant package and pizza delivery by using drones. These ideas only scrape the surface of what can be accomplished using drones and some creativity. Let us know how you would like to see drones used at your work or college!
Post by Jacob Hinchey

Tuesday, September 25, 2018

What I've Learned While Working at the Library

This week on the blog, I'm discussing some of the things I've discovered since I began working in the library. I decided to use some of the equipment I've learned about and create my very first vlog! I hope that you can learn something, too.



If you’d like to learn more about the resources I discussed in my vlog, check them out here!
Creative Studios: bit.ly/2CeZENj
Tech Tuesday: bit.ly/2pp3lvN
Mango: bit.ly/2C04Fy6
Relax and Read: bit.ly/2w4JW7C

Posted by Jenny Berry, electronic communications intern

Monday, September 10, 2018

Unlocking Creativity

New opportunities to use innovative technologies

In a world full of rapidly-developing technology, it can be overwhelming trying to keep up. But the Edmon Low Creative Studios makes it easy for you to stay in the loop. In addition to utilizing and growing your creative abilities, you can gain hands-on experience with a variety of technologies that can benefit you in your respective career paths.

The Creative Studios hosts a plethora of innovative technology that you can access year-round: 3-D printers, virtual reality suites, the recording studio and more! And these resources are not only for academic use. You can use them for personal projects, too. Explore your creativity in a whole new way.

While I may not be the most tech-savvy person on campus, I have definitely learned a lot and ventured out of my comfort zone in the Creative Studios. By using equipment that I have checked out at the Tech to Go desk, I’ve been able to push myself creatively and gain skills I did not yet have.

More recently, I checked out a camera to work on a few personal projects. I am a novice photographer, but it is something I’ve always wanted to explore more. I took home the camera, snapped a few shots and uploaded them to my computer. I can assure you, they looked much better than my amateur cellphone photography.

And while I am continuing to dabble in the land of digital photography, I also hope to venture into videography. The Tech to Go desk has camcorders available that I plan to test out soon.

Another aspect of the Creative Studios that I love are the 3-D printers. Seven 3D printers are available to bring your designs to life. Whether you’re an aspiring architect, artist, interior designer or engineer, students in various fields may benefit from this technology. The possibilities to what you can create are limitless. Jewelry, furniture models, a miniature Edmon Low Library (this may or may not have been done already) and virtually anything you can dream can be printed.

For the more musically-inclined students, there is a small recording studio available. You can reserve the room and use the Yamaha CP40 Stage Piano, the Presonus Studiolive 16-channel Audio Mixer and the Audio Technica Direct-Drive Professional Turntable. Maybe you’ll create the next hit song of 2018.

If you’ve ever dreamed of starting your own podcast or TV show, reserve the Recording and Presentation Studio and get started. Or check out a microphone or a recorder and work from home.

High-powered Macs and PCs are available for use in the Creative Studios. Edit your photos, videos, podcasts or whatever masterpieces you’ve created.

If the thought of using any new technology sounds at all frightening, don’t worry. The employees in the Creative Studios are knowledgeable and friendly. They are always there to help you figure out any issues or answer questions. You can also find a few equipment and software guides on the Creative Studios website.

Whether your passions lie in music, designing, broadcasting, photography or more, when you visit the Edmon Low Creative Studios, you will walk away inspired. I know I did.

Posted by Jenny Berry, electronic communications intern

Monday, May 14, 2018

Insert Tech Here

The tech-related resources available at the Edmon Low Library are seemingly endless. Everything from virtual reality studios to flight simulators to 3D printing is offered by the Edmon Low Creative Studios. All of these great technologies, as well as many others, were showcased at Insert Tech Here. Insert Tech Here was an open-house style library event where students, faculty and staff could learn more about all of the technological resources the Edmon Low Creative Studios has to offer.

As the Event Communications Intern, I had the opportunity to host the livestream portion of this event. I kept the livestream audience up-to-date on what was happening at the event and interviewed a handful of the event presenters to get more information about the studio where they were stationed. The presenters shared information on how students can obtain access to the various studios, what they can use them for and interesting projects they had seen completed using that specific technology.

Not having much livestream experience beforehand, I was incredibly nervous for this event. I spent the few weeks leading up to the event preparing by drafting a script and writing interview questions to ask the presenters. When the day of the event came, I was even more nervous, especially when the livestream began. The first step was to give the introduction. I welcomed the audience and gave a rundown of what all would happen during the event. After this, I felt a little more confident but was still anxious about how the rest of the event would go. The next step was the interviews. My first interview was with Shannon Garde, and we talked about the Tech To Go resource offered by the Edmon Low Creative Studios. After this interview I felt even more confident. This pattern continued through the rest of the event, so by the end of it I was more comfortable and confident than I could have thought. After the event was over, I realized that I never had anything to worry about.

The event was livestreamed through the Edmon Low Library Facebook page. This allowed the online audience to interact with and learn more about the studios, even if they were not able to attend the event. Viewers were also encouraged to leave comments on the livestream to have their questions answered by tech experts at the event. Several door prizes were also given away to attendees throughout the event.

At the event, the winners of the Library Creativity Award were announced. The winners spoke about their creative process and how they came to create their final product. Most of the LCA winners had utilized resources in the Creative Studios to create their winning project. I thought this was interesting because each winner created something so different from the others, so it was neat to actually be able to see what is possible when utilizing the Edmon Low Creative Studios. As a student, I found this incredibly relevant because I am always looking for ways to make my projects stand out and be the best that they can be.

During the process of preparing for the event and hosting the livestream, I was able to take away a lot of valuable lessons. There were times when I was stressed and wasn’t sure if I would be able to do it or I doubted my ability to do well. I learned to be confident in myself and that stepping out of my comfort zone can be incredibly rewarding. Looking back now, the biggest lesson I learned was no matter how much you prepare for something, sometimes things happen that you can’t prepare for and you have to be OK with going with the flow. Going into the event we had planned to do two interviews, but as the event went on we had some extra space to fill, so by the end of it I interviewed six people. This wasn’t what we had initially planned, but we went with it, and it ended up turning out well and added a lot to the event.

The purpose of Insert Tech Here was to showcase all of the technology the Edmon Low Creative Studios has to offer. The Creative Studios is home to Tech To Go, a resource that allows students to check out the latest technology free of charge, but there is also so much more. The 3D Printing Creative Studio, the Jim & Liz Wise Virtual Reality Creative Studios, the Virtual Simulation Creative Studio (which holds the new flight simulator!), the McCasland Foundation Data Visualization Studio, the Windows and Adobe Studios (which hold the Jim & Liz Wise Digital Music Upgrade software) and the Recording and Presentation Studio are all part of the Edmon Low Creative Studios.

These rooms are all available to students, faculty and staff and can be reserved on the Edmon Low Creative Studios website. The Edmon Low Creative Studios are located on the east side of the first floor of the Edmon Low Library.

Be sure to utilize these resources to take your projects to the next level!

Post by Teryn Moorman, Event Communications Intern.

Monday, December 11, 2017

DSLR Cameras: The Newest Edition to Edmon Low Creative Studios

Yes, you read that correctly.

Edmon Low Creative Studios has added three DSLR cameras to its collection of Tech to Go. The cameras are available for three-day checkout and come with a battery charger, a USB cable and an SD card. There is also additional tech gear that can be checked out on an "as needed" basis.

DSLR cameras are the perfect way to step up your photography game. But how?

Teryn Moorman, a junior at Oklahoma State University majoring in strategic communications, has a DSLR camera of her own. She received her Canon Rebel T6 in December 2016 and has gotten good use out of it since then.

"I definitely use it a lot in the summer when traveling. I took it to Barcelona this past summer and got to capture some wonderful memories," said Moorman. "I use my camera for things like trips, fundraisers and sorority events such as Bid Day."


DSLR cameras are ideal for capturing memories and milestones in a high-quality snapshot. The advanced technology of DSLR cameras makes an iPhone camera pale in comparison. DSLR cameras are not only great at capturing cherished moments, but also for taking class projects to the next level. Many major programs, such as strategic communications and multimedia journalism, consist of project-based classes. DSLR cameras are the perfect resource to guarantee the best results for assignments and even portfolio work.

"I had to create a brochure about OSU for my graphic design class, and the professor strongly encouraged us to take our own pictures," said Moorman. "My camera was perfect to use for that assignment."

If you're considering purchasing a DSLR camera, or if you're interested in learning more, be sure to head to the Edmon Low Creative Studios in Room 105 to use them for yourself.


Posted by Tatum Wallace, Electronic Communications Intern for OSU Library Communications



Monday, September 11, 2017

Solar Eclipse Unifies OkState Campus

The first day of school. It's a day that is usually pretty hectic as students, faculty and staff adjust to their new schedules. OSU resembles a beehive on this day, as all the busy students buzz around campus buying books, socializing with friends and figuring out what building their next class is in. It's a day of excitement and adventure, two things most students embrace fully as the typically uneventful summer months come to a close.

August 21, 2017, proved to be even more exciting than any other first day of school, well, ever. For the first time in over 20 years, a solar eclipse was set to take place that afternoon. 

The frenzy surrounding the eclipse was astounding. All over the country, people were eager to view this fascinating astronomical event. However, there were many experts who expressed that looking directly at the eclipse, similar to looking directly at the sun, would cause eye damage. NASA warned that the eclipse should only be viewed through solar filters or hand-held eclipse viewers.

Students were eager to view the eclipse but had concerns about where to watch it and how to view it correctly. Luckily the OSU Library offered three safe ways of witnessing the eclipse. A viewing party took place that Monday afternoon from 11:30 a.m. to 1:30 p.m. at the Beverly Clerico Plaza, where students could view the eclipse through filtered glasses or with a larger projection. And for people who may have had class during that time, the event was livestreamed on OState.TV as well as the OSU Facebook page.

The Library passed out the 200 pairs of eclipse glasses at 11:30 a.m. However, students began lining up outside hours before the event was set to start, eager to get one of the 200 pairs of glasses. Quickly it became apparent that 200 pairs of glasses would not be a sufficient amount, as the expected 400 people tripled to well over 1,200 attendees. The growing crowd was no problem for the OSU Cowboys, as many people began showcasing the friendly Cowboy spirit by sharing glasses with those around them. The 360 view of the Beverly Clerico Plaza during the eclipse provides a firsthand look at the amount of people out and about that afternoon.



In addition to eclipse glasses, OSU Library used one of its telescopes during the viewing party. The telescope was a great way to look at the eclipse in a public way, as opposed to personal glasses. Students surrounded the telescope to get an enlarged view of the eclipse as it was projected on to a shaded flat surface.

There are four types of telescopes offered at the library's Creative Studios, as well as astronomical binoculars. Students are welcome to check any of the telescopes out for up to three days at a time. Telescopes are one of many categories of tech gear available at the Edmon Low Creative Studios. 



The solar eclipse was also livestreamed on OState.TV and the OSU Facebook page for those unable to see it in person. Within 24 hours, the Facebook livestream reached nearly 70,000 people around the world. Viewers from Australia, Ecuador, Spain and Botswana tuned in to watch the event in realtime. OState.TV uploaded the rebroadcast of the solar eclipse to their website. 

The eclipse peaked at 1:06 p.m. in Stillwater. On any ordinary day, campus is usually quiet around that time. People are either briskly walking to class or hiding indoors to escape the summer heat. However, a rare solar eclipse was more than enough reason for people to migrate outside. Students and faculty members could be seen sharing viewing glasses and discussing the eclipse with one another, bonding over shared interest and curiosity.

With every new year comes new supplies, a new workload and a new routine. It's not every day that a first day of school includes a rare solar eclipse, though. On this day, the hustle and bustle of the first day seemed to come to a halt as members of the OSU family found common ground through knowledge and innovation.

What did you think of the event? Comment below to share your solar eclipse experience.

Posted by Tatum Wallace, Electronic Communications Intern for OSU Library Communications






Monday, April 3, 2017

Library Creativity Award


This month, the OSU Library will be selecting
five individuals as winners of the 2017 Library Creativity Awards. This is the second year the library has offered the competition, so the process is still relatively new to all. In short, students submit creative projects they have completed within the last school year to be judged by a panel. The projects are sorted into designated categories, and winners are chosen.


The five creative categories are Two Dimensional, Three Dimensional, Motion Animation, Wild Card and Best in Show. The grand prize winner, Best in Show, receives $1000 for their creative efforts; the category winners each take home $300.


Fortunately, the OSU Library’s technologies have made many forms of creativity possible for students who may not have access to certain programs on their own. For example, the OSU Library computers are loaded with popular Adobe programs that allow students creative freedom without having to pay for a subscription.


The Edmon Low Creative Studios are a hub for these services. Inside Room 105, there is a 3D studio with modelling software and printers; Mac and Windows suites with design programs and recording devices; and a presentation studio with a green screen. The Tech to Go desk offers several types of digital cameras, microphones and corresponding audio/video editing programs as well as subscriptions to Lynda.com, where students can find tutorials on all things inventive.


Last year’s “Best in Show” winner Christian Coletti, aerospace and mechanical engineering major, wanted to learn more about minimal surfaces, so he found relevant research materials in the basement. He then created designs using Blender software and built prototypes of his designs using the library’s 3D printers.


As in Christian’s case, this competition gives students the opportunity to show off their abilities and be recognized for their work. It also allows the OSU Library to indirectly promote helpful library services; however, applicants are not required to use library resources in their works. Submissions can be projects the students completed for a class or simply for their own entertainment.

By offering prizes to students who produce innovative and fascinating work, the Library Creativity Award acts as an incentive for students to use the products and services made available by the OSU Library. The winners show other students what is possible with the library. The OSU Library's technologies make it possible for students like Coletti to put their creativity to work. This brings new ideas to life and maximizes potential in students throughout their time at Oklahoma State.

Post by Jennifer Barnett, E-Communications intern for OSU Library Communications