Showing posts with label motion picture. Show all posts
Showing posts with label motion picture. Show all posts

Monday, September 23, 2019

Production in the Library

Have you been to the theater lately? Maybe to see a live-action movie like John Wick: Chapter 3? An animated movie like Toy Story 4? Or maybe something that dabbles heavily in both like Spider-Man: Far From Home? No doubt, the production quality was able to completely enthrall you. Compare modern films to ones of the past, and the change in technical quality is obvious. Even movies from just a few years ago are completely outdone by the movies of today.

This jump in quality is due to multiple factors. The software used to create these movies is progressing rapidly. They are becoming more powerful, easier to use and provide more useful features. In many cases, the software used by production companies is open source. This means they are free to use. Using open-source software gives studios the ability to invest more of the budget into work hours.

One software leading the way in the open-source animation community is Blender. Blender has released new versions that allow users to make full-length films with cutting-edge tools. Blender has also taken steps to make their software more accessible to individuals that are new to animation. These changes include things like shortcuts, functionality and light physics.

The live-action community has also been trending upwards in terms of quality and production speed. This is mainly due to new techniques in recording and improvements in the postproduction and editing strategies. Using newer techniques has allowed franchisees to put out movies at an impressive rate.

One example of a franchise taking full advantage of these strategies is Marvel. Since 2008, 23 Marvel movies have been released. The most astounding part is that 11 of these have been released since 2016! This means Marvel has released nearly three movies a year during this span.

University libraries are not new to providing production spaces to students. Gerardin New Media Center at Georgetown University Library hosts a variety of different resources for students to produce films. The main recording space is a large room equipped with a green screen and projector. They also have separate rooms for editing with high-powered machines and software. They also provide an individual space for audio production that can be used to create or modify audio.

The Media Commons at University of Illinois Library is also leading the way in film production spaces. The main recording space is has a full green wall with studio lighting and multiple microphones surrounding the stage. The room also has a switcher available to increase the number of modifications that can be made during the recording process. This reduces the amount of time the student needs to spend on post-production. Media Commons hosts all of their equipment in a single room and requires all post-production to be completed on the same session as recording unless the person is capable of doing the post-production on their machine.

The Edmon Low Creative Studios allow students to record their production in the Recording and Presentation Studio. This studio features a wall-mounted camera, green screen, smartboard and adjustable lighting. The students have the ability to record using the wall-mounted camera, their personal camera or a camera from the Tech to Go desk. The student can then take their footage and edit it on the desktop computers throughout the Edmon Low Library, or on the more powerful computers available in the Edmon Low Creative Studios such as the iMacs, which feature the video editing software Final Cut. This allows the room to be used specifically for recording ensuring it will be available for students as often as it can be.

As the movie and film industry continues to progress, so too will university libraries keep up with the constant changes. These resources allow students to prepare themselves for the fast-paced environment present in movie production today. They also give students another medium to express their creativity.

What resources would you like to see your library add to better prepare students to work in film?

Post by Jacob Hinchey, Emerging Technology Intern


Monday, April 3, 2017

Library Creativity Award


This month, the OSU Library will be selecting
five individuals as winners of the 2017 Library Creativity Awards. This is the second year the library has offered the competition, so the process is still relatively new to all. In short, students submit creative projects they have completed within the last school year to be judged by a panel. The projects are sorted into designated categories, and winners are chosen.


The five creative categories are Two Dimensional, Three Dimensional, Motion Animation, Wild Card and Best in Show. The grand prize winner, Best in Show, receives $1000 for their creative efforts; the category winners each take home $300.


Fortunately, the OSU Library’s technologies have made many forms of creativity possible for students who may not have access to certain programs on their own. For example, the OSU Library computers are loaded with popular Adobe programs that allow students creative freedom without having to pay for a subscription.


The Edmon Low Creative Studios are a hub for these services. Inside Room 105, there is a 3D studio with modelling software and printers; Mac and Windows suites with design programs and recording devices; and a presentation studio with a green screen. The Tech to Go desk offers several types of digital cameras, microphones and corresponding audio/video editing programs as well as subscriptions to Lynda.com, where students can find tutorials on all things inventive.


Last year’s “Best in Show” winner Christian Coletti, aerospace and mechanical engineering major, wanted to learn more about minimal surfaces, so he found relevant research materials in the basement. He then created designs using Blender software and built prototypes of his designs using the library’s 3D printers.


As in Christian’s case, this competition gives students the opportunity to show off their abilities and be recognized for their work. It also allows the OSU Library to indirectly promote helpful library services; however, applicants are not required to use library resources in their works. Submissions can be projects the students completed for a class or simply for their own entertainment.

By offering prizes to students who produce innovative and fascinating work, the Library Creativity Award acts as an incentive for students to use the products and services made available by the OSU Library. The winners show other students what is possible with the library. The OSU Library's technologies make it possible for students like Coletti to put their creativity to work. This brings new ideas to life and maximizes potential in students throughout their time at Oklahoma State.

Post by Jennifer Barnett, E-Communications intern for OSU Library Communications